Hmm maybe I am not makign sense.  Look here: http://www.microsoft.com/hardware/sidewinder/_graphics/Devices/prec2/prec2-Mains-02-02.jpg see the grey nob thing on the left of the stick?  Mine is similar to that but just flat. Anyway that controls speed in Flight Sim, can I make that control speed in HL?
 
Lakario
 
----- Original Message -----
From: botman
Sent: Friday, December 07, 2001 6:03 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Joystick Fun
 
> So for that dial thingy I should probably just search the msdn for the
reference
> code I assume?
>
> Lakario

If by "dial thingy" you mean the potentiometer inside the joystick, then no,
MSDN won't tell you anything about the way the potentiometer works.

<electrical engineering mode=on>
The joystick works by adjusting the setting of a potentiometer for each axis
(one for the X and one for the Y).  The potentiometer is a variable resistor
that can increase or decrease the flow of electrons in a wire (i.e. reduce
or increase the resistance, respectively).  There is a constant voltage
applied to one side of the potentiometer (usually +5V) and the other side is
fed into an A/D (analog to digital) converter.  The A/D converter takes the
input voltage from the potentiometer and converts that a binary value (let's
assume it's a 16 bit D/A converter).  When the voltage is at the higher
value (+5V), the A/D converter will output the largest value (32768 if it's
a signed 16 bit value).  When the potentiometer is moved to the opposite
position, the voltage will be at it's lowest value (0V) and the A/D
converter will output the lowest value (-32768 if it's a signed 16 bit
value).  As you adjust the potentiometer between the lowest setting and the
highest setting, the potentiometer will adjust the resistance and thus
change the voltage (since according to Ohm's law, these are inversly
proportional) and the A/D converter will output a binary value between the
lowest value and the highest value in proportion to the setting of the
potentiometer.
<electrical engineering mode=off>

Of course, you don't care HOW the joystick works, all you need to know is
that you get a large binary value when the joystick is at one setting, you
get a small binary value when the joystick is at the other setting, and you
get values in between these when the joystick is moved from one position to
the other extreme.  The MSDN documents will tell you how these values are
returned in the Windows API.  You can also just look through the Half-Life
SDK code in inputw32.cpp to see what it does with these values that get
returned from joyGetPosEx().

Jeffrey "botman" Broome



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