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It's a FREE, low-poly,
non-renderable version of 3D Studio Max 4 generally used for game development.
It's an official release from Kinetix(?) or whoever is in charge of 3D Studio...
Unfortunately, game developers must make addons for GMax for it to be able
to work for their game, which is what we're wondering if Valve will do. I think
it costs a bit of cash to make these addons though. But, if Valve makes one
of these addons, people can use GMax to make models for Half-Life (and
mods).
- Varlock
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- [hlcoders] VALVe: GMAX? Nathan Taylor
- RE: [hlcoders] VALVe: GMAX? Eric Smith
- RE: [hlcoders] VALVe: GMAX? Kevin Navia
- Re: [hlcoders] VALVe: GMAX? [DRP]Avatar-X
- RE: [hlcoders] VALVe: GMAX? Varlock
- RE: [hlcoders] VALVe: GMAX? andrew Spiering
- RE: [hlcoders] VALVe: GMAX? Kevin Navia
- Re: [hlcoders] VALVe: GMAX? Nathan Taylor
- Re: [hlcoders] VALVe: GMAX? Nathan Taylor
- Re: [hlcoders] VALVe: GMAX? Miguel Aleman
- Re: [hlcoders] VALVe: GMAX? Nathan Taylor
- RE: [hlcoders] VALVe: GMAX? Eric Smith
- Re: [hlcoders] VALVe: GMAX? Tim Holt
- Re: [hlcoders] VALVe: GMAX? John Newfield
- Re: [hlcoders] VALVe: GMAX? Tim Holt

