I have a simple question about pCaller and pActivator and also another question about accessing the player that sets them off.
 
1. What is the difference between pCaller and pActivator. From what i have seen pActivators are basically what sets off doors ie whether it be a player or another entity.. but the doors are the only thing i have seen pActivator used where it isn't NULL.. but mind you i didn't search far. pCallers held what set off func_breakables etc. Anyhow thats what i noticed but can someone who knows what they are talking about explain it to me?
 
2. Say i have a breakable box and a button. Pressing the button breaks the box. the box's pCaller is the button. The buttons pCaller is the player. So technically the box's real invoker is the player. How would i from the func_breakables ent's use function get the player that had it destroyed? I need this to award points to the team that destroyed it..... by getting the player i can send there team and the amount of points over to award.
 
Any help on both of these would be greatly appreciated. What i have written i think is pretty straight forward but if anyone requires further explanation to help me with this problem just ask.

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