thanks for the clear explanation d00d.
Much appreciated.... i originally thought that the pActivator was the person
invoking it but in my self made entity for the mission stuff what i found in
its use function was that pActivator was NULL : /. I prefer to accomplish
things myself so i'll keep trying on it and if all else fails i'll post some
code here if you's wanna have a crack at it.

thanks again.
----- Original Message -----
From: Reedbeta <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 20, 2001 3:58 PM
Subject: Re: [hlcoders] pActivator...... pCaller


> > 1. What is the difference between pCaller and pActivator. From what i
have
> > seen pActivators are basically what sets off doors ie whether it be a
player
> > or another entity.. but the doors are the only thing i have seen
pActivator
> > used where it isn't NULL.. but mind you i didn't search far. pCallers
held
> > what set off func_breakables etc. Anyhow thats what i noticed but can
someone
> > who knows what they are talking about explain it to me?
>
> Usually, pActivator will be the player that caused something to happen and
> pCaller the object they used to do so.  For example, if a player kills
another
> player, pActivator is the player and pCaller is their weapon, or if the
player
> triggers a door via a button, the button will be the pCaller and the
player the
> pActivator.
>
> > 2. Say i have a breakable box and a button. Pressing the button breaks
the
> > box. the box's pCaller is the button. The buttons pCaller is the player.
So
> > technically the box's real invoker is the player. How would i from the
> > func_breakables ent's use function get the player that had it destroyed?
I
> > need this to award points to the team that destroyed it..... by getting
the
> > player i can send there team and the amount of points over to award.
>
> In the door's Use function, pActivator should be the player.
>
> --Reedbeta
>
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