Thanks, I've been hating getting the ed_alloc:no free edicts error... so all I do is turn off cheats and it will become stable, thats good. thank you.
>From: "botman" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject: Re: [hlcoders] Valve: Crash bug found >Date: Thu, 20 Dec 2001 06:57:18 -0600 >MIME-Version: 1.0 >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id >MHotMailBDEB2B5600B9400438E5CD9E8F09100B0; Thu, 20 Dec 2001 04:58:00 -0800 >Received: from list.valvesoftware.com (localhost [127.0.0.1])by >list.valvesoftware.com (Postfix) with ESMTPid D026DC49E; Thu, 20 Dec 2001 >06:01:05 -0800 (PST) >Received: from ntmail.gamespy.com (unknown [207.199.1.98])by >list.valvesoftware.com (Postfix) with ESMTP id 7BF35C427for ><[EMAIL PROTECTED]>; Thu, 20 Dec 2001 06:00:32 -0800 (PST) >Received: from [66.156.163.30] by ntmail.contaminated.net (NTMail >5.06.0016/AX0191.00.1ce0e1da) with ESMTP id xiofdhaa for >[EMAIL PROTECTED]; Thu, 20 Dec 2001 04:57:03 -0800 >From [EMAIL PROTECTED] Thu, 20 Dec 2001 04:58:48 -0800 >Delivered-To: [EMAIL PROTECTED] >Message-ID: <005e01c18955$dc0f4be0$0200a8c0@jeff> >References: <000501c18929$268b1c80$[EMAIL PROTECTED]> >X-Priority: 3 >X-MSMail-Priority: Normal >X-Mailer: Microsoft Outlook Express 5.50.4807.1700 >X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4807.1700 >Sender: [EMAIL PROTECTED] >Errors-To: [EMAIL PROTECTED] >X-BeenThere: [EMAIL PROTECTED] >X-Mailman-Version: 2.0.6 >Precedence: bulk >List-Help: <mailto:[EMAIL PROTECTED]?subject=help> >List-Post: <mailto:[EMAIL PROTECTED]> >List-Subscribe: ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:[EMAIL PROTECTED]?subject=subscribe> >List-Id: Discussion of Half-Life Programming ><hlcoders.list.valvesoftware.com> >List-Unsubscribe: ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:[EMAIL PROTECTED]?subject=unsubscribe> >List-Archive: <http://list.valvesoftware.com/pipermail/hlcoders/> >X-Original-Date: Thu, 20 Dec 2001 06:57:18 -0600 > > > I've found a set of circumstances that will produce a crash 99% of the >time. > > At first, I thought it was my mod code, but I found that the base game >will > > also crash if you perform the same series of steps. > > > > How to crash the base game: > ><snip> > >Simple fix for this. Don't use "impulse 101" and it won't crash. :) > >Jeffrey "botman" Broome > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > If it's stupid, but works, it isn't stupid. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

