Cool, but crashes that are only caused by "enable cheats and give yourself
all the weapons..." were never tested and won't ever make it through a bug
triage.  

In any case, these are usually caused by entities in the next map counting
on entities in the first map to exist or at least to have gotten to some
known state, something that you can interrupt when cheats are enabled.  If
you're trying to build a mod where this is happening, try disabling entities
until you find the offender.  Most all of these are caused by either
non-level-transition-safe versions of entity pointers (raw CBaseEntity *'s
instead of EHANDLE) or a slopply coding practice of directly dereference of
an EHANDLE w/o checking for NULL.  If it's crashing in the engine, then it's
usually something stepping on memory, in which case you're hosed.

-----Original Message-----
From: Matthew Lewis [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, December 19, 2001 11:37 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Valve: Crash bug found


I've found a set of circumstances that will produce a crash 99% of the time.
At first, I thought it was my mod code, but I found that the base game will
also crash if you perform the same series of steps.

How to crash the base game:

*Start the game with the cheats enabled and open the console.

....
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