Unfortunately, I can't use gEngfuncs in shotgun.cpp or crossbow.cpp
because it isn't defined. If I try to include the correct header (hud.h or
cl_dll.h), then I get a whole bunch of errors. Any ideas on how I would be
able to use gEngfuncs here?

- Varlock

----- Original Message -----
From: "Reedbeta" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 21, 2001 8:40 PM
Subject: Re: [hlcoders] Server/Client CVAR Problems


> Simple.  On the client, just use
gEngfuncs.pfnGetCvarFloat("mp_aquashotgun").
> This is, in fact, exactly what the CVAR_GET_FLOAT macro does on the
server, so
> you could do something like this:
>
> #ifdef CLIENT_DLL
>      #define CVAR_GET_FLOAT(s) (gEngfuncs.pfnGetCvarFloat(s))
> #endif
>
> and then use your existing code.
>
> --- Varlock <[EMAIL PROTECTED]> wrote:
> >     I've got a bit of a problem. I'd like to add a new CVAR to Half-Life
> > called "mp_aquashotgun". If it's 0, you can't fire the shotgun under
water
> > (like normal). If it's anything else (ie. 1), then you CAN shoot the
shotgun
> > underwater. So, I define my CVAR in game.cpp like so:
> >
> > cvar_t mp_aquashotgun = { "mp_aquashotgun", "0", FCVAR_SERVER };
> >
> >     Then I register it later on in the file:
> >
> > CVAR_REGISTER( &mp_aquashotgun );
> >
> >     Now I need to actually use it somewhere, so I open up shotgun.cpp
and in
> > the PrimaryAttack function, I add an additional check to the waterlevel
> > statement:
> >
> > if (m_pPlayer->pev->waterlevel == 3 && CVAR_GET_FLOAT( "mp_aquashotgun")
==
> > 0)
> >
> >     Well, the problem is that the *client* can't access "mp_aquashotgun"
so
> > if I leave this code as it is, the game will freeze as soon as you try
to
> > fire the shotgun under water. I messed around with it for awhile and
rewrote
> > the code to use #ifdef CLIENT_DLL and such, but the best I could do was
> > actually have it fire under water but none of the effects would play. Of
> > course... client side weapons. I think that's what's causing the
problem.
> >     So the question is, how can I access my CVAR on the client?
> >
> > - Varlock
> >
>
>
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