Unfortunately, I can't use gEngfuncs in shotgun.cpp or crossbow.cpp because it isn't defined. If I try to include the correct header (hud.h or cl_dll.h), then I get a whole bunch of errors. Any ideas on how I would be able to use gEngfuncs here?
- Varlock ----- Original Message ----- From: "Reedbeta" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, December 21, 2001 8:40 PM Subject: Re: [hlcoders] Server/Client CVAR Problems > Simple. On the client, just use gEngfuncs.pfnGetCvarFloat("mp_aquashotgun"). > This is, in fact, exactly what the CVAR_GET_FLOAT macro does on the server, so > you could do something like this: > > #ifdef CLIENT_DLL > #define CVAR_GET_FLOAT(s) (gEngfuncs.pfnGetCvarFloat(s)) > #endif > > and then use your existing code. > > --- Varlock <[EMAIL PROTECTED]> wrote: > > I've got a bit of a problem. I'd like to add a new CVAR to Half-Life > > called "mp_aquashotgun". If it's 0, you can't fire the shotgun under water > > (like normal). If it's anything else (ie. 1), then you CAN shoot the shotgun > > underwater. So, I define my CVAR in game.cpp like so: > > > > cvar_t mp_aquashotgun = { "mp_aquashotgun", "0", FCVAR_SERVER }; > > > > Then I register it later on in the file: > > > > CVAR_REGISTER( &mp_aquashotgun ); > > > > Now I need to actually use it somewhere, so I open up shotgun.cpp and in > > the PrimaryAttack function, I add an additional check to the waterlevel > > statement: > > > > if (m_pPlayer->pev->waterlevel == 3 && CVAR_GET_FLOAT( "mp_aquashotgun") == > > 0) > > > > Well, the problem is that the *client* can't access "mp_aquashotgun" so > > if I leave this code as it is, the game will freeze as soon as you try to > > fire the shotgun under water. I messed around with it for awhile and rewrote > > the code to use #ifdef CLIENT_DLL and such, but the best I could do was > > actually have it fire under water but none of the effects would play. Of > > course... client side weapons. I think that's what's causing the problem. > > So the question is, how can I access my CVAR on the client? > > > > - Varlock > > > > > __________________________________________________ > Do You Yahoo!? > Send your FREE holiday greetings online! > http://greetings.yahoo.com > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders