well, you could always try: #ifdef CLIENT_DLL extern cl_enginefunc_t gEngfuncs; #endif and then theoretically you should have access to it regardless of header.
im sorry if im not much help as of late, ive been slackin off and its like im going stupid or something. i know i had to do something with this a year ago, but i cant remember what i did to access t he stuff. -omega Blackened Interactive http://www.nofadz.com/blackened IRC: irc.gamesnet.net channel: #blackened-interactive Assistant Coder, Underhive (http://www.underhive.com) ----- Original Message ----- From: "Varlock" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, December 22, 2001 1:50 AM Subject: Re: [hlcoders] Server/Client CVAR Problems > I should have described the problem a bit better. I did do that, which > means it compiles fine on the server side of things. But as soon as I > compile it on the client workspace, it spits out errors about redefinitions > of Vector2D, etc... I've tried just getting the cl_enginefuncs_s structure > definition alone, but I haven't had much luck. > > - Varlock _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders