well, you could always try:
#ifdef CLIENT_DLL
extern cl_enginefunc_t gEngfuncs;
#endif
and then theoretically you should have access to it regardless of header.

im sorry if im not much help as of late, ive been slackin off and its like
im going stupid or something.  i know i had to do something with this a year
ago, but i cant remember what i did to access t he stuff.


-omega
Blackened Interactive
http://www.nofadz.com/blackened
IRC: irc.gamesnet.net channel: #blackened-interactive
Assistant Coder, Underhive (http://www.underhive.com)

----- Original Message -----
From: "Varlock" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 22, 2001 1:50 AM
Subject: Re: [hlcoders] Server/Client CVAR Problems


>     I should have described the problem a bit better. I did do that, which
> means it compiles fine on the server side of things. But as soon as I
> compile it on the client workspace, it spits out errors about
redefinitions
> of Vector2D, etc... I've tried just getting the cl_enginefuncs_s structure
> definition alone, but I haven't had much luck.
>
> - Varlock


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