Nope. Infinity was originally developed and created by Jeff "Jammer" Meyer. (not a relative).
The way it was setup, you could start a map in HL, and enter edit mode, and begin removing and/or placing any weapon, ammo, item, and Info_player_deathmatch points. Save the file, then start up Infinity without edit mode on, and play it like standard HL, except that you have items in diffrent places. Also random weapon, and ammo spawns, so you never knew what type of weapon or ammo wouldspawn there next. He stopped the project right around the 1100 patch, mainly due to time requirements. He had helped work onOZ Deathmatch, so Oz had support for it built in, so I revived the project. I have since added quite abit, and learned alot about keyvalues and what they can be used for. Making items too. If anyone thinks this sounds usful, and would like the code to add to your own mod, just let me know. I am also working on releasing it as an open source mod.... Dave _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders