Maybe I am misinterpreting this from my mapping perspective, but water never moves by itself, it's the results of a func_push and if you mean wave height that is controlled by the func_water. Now most likely I am thinking about totally the wrong thing, but whatever. - Lakario ----- Original Message ----- From: Dave R. Meyers Sent: Tuesday, January 08, 2002 3:12 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Water currants??? Ok, after a few players mentioned this to me, Ihad to check it out.
In Undertow, the water no longer moves the player???
I went through all my mod code, and compared it to a clean source, but I find no changes with reguards to water and movements types that were diffrerant than before.
I have also not modified the shared files, or client dll. This is for a server side only mod?
Any ideas?
Dave R. Meyers aka Starbreaker www.starbraker.com Lead Coder Oz Deathmatch
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