Maybe I am misinterpreting this from my mapping perspective, but water never moves by itself, it's the results of a func_push and if you mean wave height that is controlled by the func_water.  Now most likely I am thinking about totally the wrong thing, but whatever.
 
- Lakario
 
----- Original Message -----
From: Dave R. Meyers
Sent: Tuesday, January 08, 2002 3:12 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Water currants???
 
Ok, after a few players mentioned this to me, Ihad to check it out.

In Undertow, the water no longer moves the player???

I went through all my mod code, and compared it to a clean source, but I
find no changes with reguards to water and movements types that were
diffrerant than before.

I have also not modified the shared files, or client dll.  This is for a
server side only mod?

Any ideas?

Dave R. Meyers
aka Starbreaker
www.starbraker.com
Lead Coder Oz Deathmatch

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