Here's another engine bug for ya. It seems that when a level changes, most,
if not all of the old file descriptors get left open, while new ones are
being created to files that are already open. (Typically, the FD's are to
wad files.) Eventually, the task uses up all of the allowed FD's and the
engine crashes. This problem occurs on Linux servers. It probably occurs on
winbloze as well, but I have no idea how to check that.

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