You know, it never dawned on me that that could be the cause of some of
the hit detection issues in my mod. 

OK, so refresh my memory: how do I define the transformations on the
SERVER?

Tnx & Rgds...
David "Nighthawk" Flor ( [EMAIL PROTECTED] )
Lead Programmer, The Persistence Engine - http://www.persistengine.com/
Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/
President, Mach III Enterprises

"When Alexander saw the breadth of his domain he wept for there were no
more worlds to conquer..."

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Adrian Finol
Sent: Wednesday, January 23, 2002 11:31 PM
To: Ken Birdwell; ''[EMAIL PROTECTED]' '
Subject: RE: [hlcoders] Models and sequences


 One thing to remember is that any transformation applied to the model
client side has to be duplicated on the server in order to mantain hit
detection in order.

 We had this problem with CS, where the client was doing all the
blendings ( 9 to be exact ) while the server had no idea about what was
going on. Hence the old CS hitbox problem.

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