Yeah, I assumed that's where this was happening.  It's not even exec'ing
that file, just the simple act of adding "exec server.cfg" (or whatever)
to the command buffer is too much.  You don't have "servercfgfile" set
to some insanely long value, do you? :)  Other than that, there has to
be other stuff jamming the command buffer.  Either something being
exec'ed in your command line, or something in autoexec.cfg,
language.cfg, or joystick.cfg...Maybe this is related to the large ban
file problem some server ops have.  Are you exec'ing any large files in
your autoexec.cfg?



> -----Original Message-----
> From: Yacketta, Ronald [mailto:[EMAIL PROTECTED]]
> Sent: Friday, January 25, 2002 8:14 AM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] RE: Cbuf_AddText: overflow
> 
> 
> 
> Thats odd, I am not exec'ing anything else... that is a stock
> multiplayer_gamerules.ccp function call
> it is the one that exec's the server.cfg or listenserver.cfg 
> based on if it
> is a dedicated gameetc...
> 
> -Ron
> 
> 
> >Too much unproccessed stuff already in the server's command 
> buffer? You
> +exec'ing anything else on the >>command line or anything like that? 
> > -----Original Message----- 
> > From: Yacketta, Ronald [mailto:[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>] 
> > Sent: Thursday, January 24, 2002 7:27 PM 
> > To: [EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]> 
> > Subject: [hlcoders] Cbuf_AddText: overflow 
> > 
> > 
> > I think this error is hidden deep within the engine, could 
> > someone shed 
> > some light? 
> > 
> > Cbuf_AddText: overflow 

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