> If I've good understood the "//set size and look into world" commentary, UTIL_SetOrigin > set the size of the model to the entity. > > I'll explain my thought :) > To set the size of an entity, there's two different solutions : > > - point-based entity : UTIL_SetOrigin(...), UTIL_SetSize(pev, Vector(...), Vector(...)) > > - solid based entity : UTIL_SetOrigin(...), the size is automacally set to the model's one > (I don't know if it uses the hitboxes or the polys to calculate the size).
I think you need to do UTIL_SetSize() before UTIL_SetOrigin(). Every place that I've looked at in the SDK where they have UTIL_SetSize() and UTIL_SetOrigin(), UTIL_SetSize() always appears first. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

