> you'll have to excuse any rudimentarieness in my message as i'm new to > the coding bit of Halflife. > My request i think is basically straight forward, where in the code is the > location of the hit-box description, > i.e. where does it say what happens if the head is hit, or the torso, or the > leg etc. I've noticed other mod's > make there character's limp, so it must be possible to do other things, like > disable movement for a player > if, say, his legs are shot or frozen...
Look in player.cpp at the CBasePlayer::TraceAttack() function. In there you will see where it checks for HITGROUP_CHEST, HITGROUP_LEFTARM, HITGROUP_RIGHTLEG, etc. Just do whatever you want to the player at this point. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

