ello all
I've been hunting about the client.dll for sometime now looking for the code
which controls the weapon selection 'buckets' at the top of the screen, and
I cant for the life of me find it, so would I be correct in thinking it's
handled in the engine somewhere?
Also, the mouse wheel, having had alook at the Client Side Input artical on
the coding collective it reads to me that if I wanted to trap the mouse
wheel I would just add a structure for 'key' to be pressed (mouse wheel) and
then add
gEngfuncs.pfnAddCommand ("MWHEELUP",IN_MWheelUp);
gEngfuncs.pfnAddCommand ("MWHEELDOWN",IN_MWheelDown);
to InitInput(...) to process the mouse wheel up and down functions...
or is the mousewheel untrapable (as it's currently not done in the code)
Cheers,
Rob
"cause I dont wanna be a hero
and I dont wanna be a zero" - Feeder, Turn
Jon Henry Lee, Your memory will live on in your fans and your music, Rest In
Peace
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