aye, that's it... I was looking for a HUD element thus why I couldnt find it :)
----- Original Message ----- From: "Christopher Long" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 06, 2002 2:53 AM Subject: Re: [hlcoders] Weapon selection and mouse wheel > isn't it in ammo.cpp around line 1110 :) cause i have messed with it and i'm > pretty sure thats what your after. it draws all the buckets and the weapons > that drop down when that bucket is selected. > > ----- Original Message ----- > From: _Phantom_ <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, February 06, 2002 9:20 AM > Subject: [hlcoders] Weapon selection and mouse wheel > > > > ello all > > > > I've been hunting about the client.dll for sometime now looking for the > code > > which controls the weapon selection 'buckets' at the top of the screen, > and > > I cant for the life of me find it, so would I be correct in thinking it's > > handled in the engine somewhere? > > > > Also, the mouse wheel, having had alook at the Client Side Input artical > on > > the coding collective it reads to me that if I wanted to trap the mouse > > wheel I would just add a structure for 'key' to be pressed (mouse wheel) > and > > then add > > > > gEngfuncs.pfnAddCommand ("MWHEELUP",IN_MWheelUp); > > gEngfuncs.pfnAddCommand ("MWHEELDOWN",IN_MWheelDown); > > > > to InitInput(...) to process the mouse wheel up and down functions... > > > > or is the mousewheel untrapable (as it's currently not done in the code) > > > > Cheers, > > Rob > > > > "cause I dont wanna be a hero > > and I dont wanna be a zero" - Feeder, Turn > > Jon Henry Lee, Your memory will live on in your fans and your music, Rest > In > > Peace > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders