----- Original Message ----- From: "Yacketta, Ronald" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 06, 2002 3:08 AM Subject: [hlcoders] Need some implimentation assistance
> Folks, > > I am looking to code a new rifle into my mod, the file I am looking to > code is very similar to the "snooper" rifle in > RTCW (Return to Castle Wofenstein). For those who have no idea about > that weapon here is a brief overview > > Snooper rifle > This is a specialized rifle developed by the OSA for covert sniping > work. It can zoom at a further distance than the Mauser and is also > equipped with a silencer which causes every shot to sound no louder > than a spit. It also comes with a night vision scope which makes it > suitable for night and day missions. The only drawback is that the ammo > is quite limited. > > Coding the weapon is no problem, limited ammo not a problem, silencer a > bit shakey here and the night vision scope? Hrmm not sure, but the > graphic (hud) seen when you use the nv is wicked nice.. For silencer look up a tutorial on the net abot silencing the glock, basical all ya do is change the sound file when firing to a quiet one :) NV, again tutorials about this, basical an overlay fade of say green and then increase the light somehow (NV for Erads uses a TE light attached to the entity to give a kinda IR NV effect) > I would also like to add the "overheated" affect for a couple weapons > (IE like the Sten), but not sure about the path I should take etc.. Over heat aint too hard, basical while firing increase a counter which when it gets toa certain lvl make the gun cut out or slow down or whatever, and for cooling use a think function to reduce the counter value... couple that with some nice HUD/VGUI gfx and ya laffin :) > I am not looking for someone to code this etc.. just for some ideas for > proper implementation Hope that help/gives ya some ideas :) Rob "cause I dont wanna be a hero and I dont wanna be a zero" - Feeder, Turn Jon Henry Lee, Your memory will live on in your fans and your music, Rest In Peace _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

