> Is there a way to access keyvalue info in the map from the client-side?\ > I keep on thinking you must be able to, since obviously the client side > has the map, but I haven't been able to find any way to do it.
The engine has the map, yes, but you can't get to it there. You'll need to load the BSP yourself and parse its entity lump. botman has some code on his site to do it (bsp_tool); you'll need to hack it up pretty badly to get it in HL, though. Took me a couple hours on and off to get it in and get it to compile, but once I did, it works pretty well. =) It's also GPLed code, which means you have to distribute changes you make to it. Fortunately, we don't have to include our entire client DLLs, just the BSP loading code. That said, let me know if you want it and I'll send it to you (I personally don't want botman breathing down my neck about it. ;) ) Of course, it's obviously more educational for you to do it yourself (I learned a lot about it editing the source), but if you're stuck, let me know. -James "Corvidae" Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

