This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Thanks, but I don't know how to get the index of a bone :(
The only thing I succeed in is I get the index of the parent bone...
I haven't ofund any struct which stores the bone index... I'm perhaps
blind :) Could you explain me how you've stored a bone index ??

An other question... Where did you find a bone indexs in the smd files ??
I didn't find them :(

Thx :)

      - Cortex : mapper & coder www.hlalbator.fr.st
  ----- Original Message -----
  From: Georges Giroux
  To: [EMAIL PROTECTED]
  Sent: Saturday, February 09, 2002 10:06 PM
  Subject: Re: [hlcoders] Bone position


  The iBone parameter is the index of the bone which you want to retrieve.
  The only way I found out the right bones indexes was by setting
  a break point somewhere in CStudioModelRenderer and verifying the index
  there. They don't correspond to what you have in the .smd file (ie Bip01 R
  Hand is index 33 and
  not 59 as indicated in the smd file)

  Hope this helps,

  Georges
  ----- Original Message -----
  From: "Cortex" <[EMAIL PROTECTED]>
  To: "coders" <[EMAIL PROTECTED]>
  Sent: Saturday, February 09, 2002 2:24 PM
  Subject: [hlcoders] Bone position


  > This is a multi-part message in MIME format.
  > --
  > [ Picked text/plain from multipart/alternative ]
  > <Sorry, I've send this message on topica list too :( I made a mistake :(>
  >
  > Hello,
  >
  > I wanted to get the world position of a bone (Right and left foot) client
  side.
  > I've only the id of the concerned entity...
  >
  > After searching, I've found the GET_BONE_POSITION function but I don't
  know
  > what value to use for the first parameter (int iBone)...
  >
  > If someone could give me some light, it would be very appreciated :)
  >
  >       - Cortex : mapper & coder www.hlalbator.fr.st
  > --
  >
  >
  > _______________________________________________
  > To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  > http://list.valvesoftware.com/mailman/listinfo/hlcoders
  >

  _______________________________________________
  To unsubscribe, edit your list preferences, or view the list archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders


--


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to