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Thanks, but I don't know how to get the index of a bone :(
The only thing I succeed in is I get the index of the parent bone...
I haven't ofund any struct which stores the bone index... I'm perhaps
blind :) Could you explain me how you've stored a bone index ??
An other question... Where did you find a bone indexs in the smd files ??
I didn't find them :(
Thx :)
- Cortex : mapper & coder www.hlalbator.fr.st
----- Original Message -----
From: Georges Giroux
To: [EMAIL PROTECTED]
Sent: Saturday, February 09, 2002 10:06 PM
Subject: Re: [hlcoders] Bone position
The iBone parameter is the index of the bone which you want to retrieve.
The only way I found out the right bones indexes was by setting
a break point somewhere in CStudioModelRenderer and verifying the index
there. They don't correspond to what you have in the .smd file (ie Bip01 R
Hand is index 33 and
not 59 as indicated in the smd file)
Hope this helps,
Georges
----- Original Message -----
From: "Cortex" <[EMAIL PROTECTED]>
To: "coders" <[EMAIL PROTECTED]>
Sent: Saturday, February 09, 2002 2:24 PM
Subject: [hlcoders] Bone position
> This is a multi-part message in MIME format.
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> <Sorry, I've send this message on topica list too :( I made a mistake :(>
>
> Hello,
>
> I wanted to get the world position of a bone (Right and left foot) client
side.
> I've only the id of the concerned entity...
>
> After searching, I've found the GET_BONE_POSITION function but I don't
know
> what value to use for the first parameter (int iBone)...
>
> If someone could give me some light, it would be very appreciated :)
>
> - Cortex : mapper & coder www.hlalbator.fr.st
> --
>
>
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