Taking inspiration of your LookupBone function, I've done one :
void GetOrgBone ( void* pmodel, char *name, float* org )
{
studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
if (!pstudiohdr)
return;
mstudiobone_t *pbones = (mstudiobone_t *)( (byte *)pstudiohdr +
pstudiohdr->boneindex );
for (int i = 0; i < pstudiohdr->numbones; i++)
{
if (stricmp(pbones[i].name, name) == 0)
{
org[0] = pbones[i].value[0]; // I have to add pEnt->origin
later
org[1] = pbones[i].value[1];
org[2] = pbones[i].value[2];
return;
}
}
return;
}
I think it'd work nice but... the origin of the bone I want ( "Bip01 L
Foot" ) is always the same (its origin is perhaps coherent, x and y are
equal to 0 :-( ).
So, how could I get the "dynamic" origin of a bone ?
Thx :)
- Cortex : mapper & coder www.hlalbator.fr.st
----- Original Message -----
From: Cortex
To: [EMAIL PROTECTED]
Sent: Wednesday, February 13, 2002 7:29 PM
Subject: Re: [hlcoders] Bone position
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Thx for the code :)
I'll try it in a few moment :)
- Cortex : mapper & coder www.hlalbator.fr.st
----- Original Message -----
From: Ken Birdwell
To: '[EMAIL PROTECTED]'
Sent: Sunday, February 10, 2002 11:06 PM
Subject: RE: [hlcoders] Bone position
Look up the bone by name. Bone names are stored in the models bone array.
int LookupBone( void *pmodel, char *name )
{
studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
if (! pstudiohdr)
return -1;
mstudiobone_t *pbones = (mstudiobone_t *)( (byte *)pstudiohdr +
pstudiohdr->boneindex );
for (int i = 0; i < pstudiohdr->numbones; i++)
{
if (stricmp(pbones[i].name, name) == 0)
{
return i;
}
}
return -1;
}
-----Original Message-----
From: Cortex [mailto:[EMAIL PROTECTED]]
Sent: Saturday, February 09, 2002 11:25 AM
To: coders
Subject: [hlcoders] Bone position
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
<Sorry, I've send this message on topica list too :( I made a mistake :(>
Hello,
I wanted to get the world position of a bone (Right and left foot) client
side.
I've only the id of the concerned entity...
After searching, I've found the GET_BONE_POSITION function but I don't
know
what value to use for the first parameter (int iBone)...
If someone could give me some light, it would be very appreciated :)
- Cortex : mapper & coder www.hlalbator.fr.st
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