This is a multi-part message in MIME format. -- > From: Florian Zschocke [mailto:[EMAIL PROTECTED]] > Sent: Friday, February 22, 2002 9:26 AM > > botman wrote: > > > > > > > > Remains the question whose fault that is, the SDK source's or the > > > compiler's fault. > > > > It is the MOD developer's fault if they are using an > unsupported version of the > > compiler. > > Unsupported by who, the source code? You know that there is no > such thing when you write your code compliant to the respective > standards. ;)
Except when you write your code compliant to standards and existing, long standing, and widely used compilers (egcs 1.1.2, MSVC) puke on the standards and you have to write code for the compiler and not the standards. Then a couple of years later when the compilers get fixed so they properly implement the standards, your code no longer compiles and you are an idiot for not writing your code compliant to standards. The HL SDK is definitely not alone in having problems with new compilers. Witness kgcc. The kernel itself wouldn't even build with recent gcc, so an egcs-1.1.2 version of the compiler had to be used (kgcc). Of course, the kernel source has finally been updated so it WILL work with recent gcc, which is what we need to do with the SDK. For us, though, it's not a pressing issue and it'll get done when it gets done. Just use egcs 1.1.2. :) -- [ winmail.dat of type application/ms-tnef deleted ] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

