Hello SmiLeY

----- Original Message -----
From: "SmiLeY" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 22, 2002 11:58 PM
Subject: [hlcoders] Won ID's


> How do you get the won id of the current player which is joining the game?

You can't get the players wonID unless your using rcon commands.

> ----- Original Message -----
> From: "Simon Rose" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, February 22, 2002 11:55 PM
> Subject: RE: [hlcoders] Server Protocol for Half-Life
>
>
> Paul,
>
> Your response is cool. I knew I must be doing something wrong rather than
> there being a fault with the Servers or the protocol.
>
> Into what variable type do you read the response?
>
> I am using:
>
> TCHAR hl_resp[1024];
>
> In what way are you extracting the various components?
>
> I was doing something rather noddy, but it seemed to be working for the
most
> part:
>
> BYTE a = hl_resp[0];
> BYTE b = hl_resp[1];
> BYTE c = hl_resp[2];
> BYTE d = hl_resp[3];
>
> These bytes correspond to the opening 255 255 255 255 part of the code.
>
> Interestingly, from what I can understand of your hex dump, a . appears to
> be the terminating character of the string fields. If this is the case,
how
> are you managing to work out that in the following snippet of your
response:
>
> ...-dw.. which maps to:
>
> (string) . terminator for "CounterStrike"
>  (byte)  . 06 players
>  (byte)  . 12 Max Players allowed
>  (byte)  - 45
>  (byte)  d 'd' = Dedicated
>  (byte)  w 'w'  =  Windows
>  (byte)  . hex 00  = no password
>  (byte)  . hex 01 yes mod
>
> As you can see, some important information is dots, some dots are string
> terminators. I wonder if it is this distinction where I am tripping up.
>
> Any hints on how you are storing the response and parsing it please ?
>
> Simon
>

<SNIP>

Paul Kirby

Webmaster of http://www.initcorp.co.uk
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