Hi,

Cheers for all the responses. I'm gonna take a peek at your source later on
to check if I am doing the same. I now have managed to map the documented
packet to the data returned. It turns out the some 0 null bytes mean 0 to a
yes/no field by the looks of it, so it all checks out.

I am now having trouble converting a hex string (such as AF79E00) into it's
corresponding long value (184,000,000).

Any ideas?

Simon

PS: botman: just looked at your source code. You are only doing the info
command, not the newer detail command that retrieves password and mod
information, but thanks anyhow. :)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of botman
Sent: 23 February 2002 13:59
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Server Protocol for Half-Life


> Does anyone have a C++ example of retrieving the server information ?

There's 2 C programs included in my NetProbe source code that allows you to
download the list of servers from WON and retrieve specific details from a
single server...

http://planethalflife.com/botman/netprobe.shtml

Jeffrey "botman" Broome

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