Folks,
Now sure how or why but my health is not showing in the HUD, after
hitting the debugger I noticed that the if check in the Draw() of Health
is failing.
I is barfing on the gEngfuncs.IsSpectateOnly() check, I tracked the
function down to this
// returns 1 if the client is a spectator only (connected to a
proxy), 0 otherwise or 2 if in dev_overview mode
int (
*IsSpectateOnly ) ( void );
But do not see anything else client/server side relating to it. I know
the first condition
"returns 1 if the client is a spectator only (connected to a proxy)" is
false, seeing I am connected to the game and playing. Not sure about "2
if in dev_overview mode", what is dev_overview? Is this the overview in
HLTV? If so, then this is false as well.
So, I am back to square one; wondering how that if check is failing.
Yes,
I have verified that HIDEHUD_ALL and HIDEHUD_HEALTH are not being set
server side etc..
m_iHideHUDDisplay is equal to 0 in debugger.
-Ron
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