Never mind, found the problem :) Just my plain stupidity again This if ( (gHUD.m_iHideHUDDisplay & HIDEHUD_HEALTH | HIDEHUD_ALL) )
Should be if ( (gHUD.m_iHideHUDDisplay & ( HIDEHUD_HEALTH | HIDEHUD_ALL) ) ) -Ron -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta, Ronald Sent: Sunday, March 03, 2002 4:33 PM To: [EMAIL PROTECTED] Subject: [hlcoders] gEngfuncs.IsSpectateOnly() Folks, Now sure how or why but my health is not showing in the HUD, after hitting the debugger I noticed that the if check in the Draw() of Health is failing. I is barfing on the gEngfuncs.IsSpectateOnly() check, I tracked the function down to this // returns 1 if the client is a spectator only (connected to a proxy), 0 otherwise or 2 if in dev_overview mode int ( *IsSpectateOnly ) ( void ); But do not see anything else client/server side relating to it. I know the first condition "returns 1 if the client is a spectator only (connected to a proxy)" is false, seeing I am connected to the game and playing. Not sure about "2 if in dev_overview mode", what is dev_overview? Is this the overview in HLTV? If so, then this is false as well. So, I am back to square one; wondering how that if check is failing. Yes, I have verified that HIDEHUD_ALL and HIDEHUD_HEALTH are not being set server side etc.. m_iHideHUDDisplay is equal to 0 in debugger. -Ron _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

