Does the server reply with a standard 'info' message?

(the one detailed in the SDK).

Thanks for that, i'll have a play with making my own LAN browser :)



----- Original Message -----
From: "Rob Fulton" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, April 10, 2002 11:44 PM
Subject: Re: [hlcoders] Game broadcasts


> It sends out s tring composed of the following
>
> hexdecimal ffffffff then the string "infostring", then hexadecimal 0a00.
>
> It send this out to 255.255.255.255 so it reaches every machine on the
> network whatever the network is actually netmasked as.
>
> Rob
> ----- Original Message -----
> From: "Lord Booga" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, April 10, 2002 12:40 PM
> Subject: Re: [hlcoders] Game broadcasts
>
>
> > I can't really help you, but i interested, what does Half-Life send out
> when
> > it querys the network?
> >
> > I could find out myself with a packet sniffer but i really can't be
> > bothered.
> >
> >
> > ----- Original Message -----
> > From: "Rob Fulton" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Wednesday, April 10, 2002 11:18 PM
> > Subject: [hlcoders] Game broadcasts
> >
> >
> > > Hi,
> > >
> > > I am not sure if this is the right place to ask but it seems most
> > > appropriate.
> > > I am trying to write a script that will listen for broadcasts from the
> > Half
> > > Life LAN server browser and reply with a set of servers and their
games.
> I
> > > have a working system, sending one server entry back however when I
try
> to
> > > send the details for two servers, only the second one is displayed on
> Half
> > > Life even though the information sent back points to different ports
on
> > the
> > > IP address. Has anyone come across problems with this or has a fix?
> > >
> > > Thanks for your help
> > >
> > > Rob Fulton
> > >
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> > >
> > >
> >
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> >
>
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