Thx for the info :)
I'll forward the info to "my" modeler :)
- Cortex : mapper & coder www.hlalbator.fr.st
----- Original Message -----
From: Adam Saltsman
To: [EMAIL PROTECTED]
Sent: Thursday, April 11, 2002 9:58 AM
Subject: Re: [hlcoders] Qc file
this is really easy actually - here's an example from Ghost Ops:
$texturegroup skin
{
{ "boots.bmp" "chrome_goggles.bmp" "detail.bmp" "face.bmp" }
{ "boots2.bmp" "chrome_goggles2.bmp" "detail2.bmp" "face2.bmp" }
}
That compiles our guy with a 'night' skin (all black, essentially) and
an urban camo skin - as long as all your bitmaps are in the same
directory you should be fine,
Adam Atomic
PS - there seems to be some kind of limit to the number of skins that
can be compiled into a model - anyone know anything about that? Is it a
memory thing or what?
Cortex wrote:
>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>Hello,
>
>I know that this question would be more appropriate in a modeling list, but
I don't known anyone :( Anyhow, it's a code problem too :)
>
>In my mod, we need a model with 2 skins, but we haven't found yet how to
make the model use 2 skins (in the qc file).
>
>We know it's possible because it's done in several mods (OP4, etc...).
>
>Thx in advance :)
>
> - Cortex : mapper & coder www.hlalbator.fr.st
>--
>
>
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