I am trying to get the origin of brush based entities, specifically a func_bomb_target. pev->origin is all 0, pev->absmin and absmax. VecBModelOrigin returns -1, -1, -1.
I am trying to support CS de type maps, as they fit my mod well. I already have HLDM working properly :} I am using LINK_ENTITY_TO_CLASS to map a func_bomb_target to a custom entity, which basically spawns a func_breakable and removes itself. So i need the origin to place the func_breakable . I had a look in the bsp file, and it does not contain the origin, so I have to get it from the engine. Playing de_dust as a Gargantua trying to blow up some human gadget would rock :) Jeff. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

