technically you could get all of the features of the hl menu into vgui - you
already have half of the server browser, all of the other options except res
and graphic settings are in the config.cfg and im sure the res and graphic
settings must be stored in a file somewhere which is easy to find


----- Original Message -----
From: "Nathan Taylor" <[EMAIL PROTECTED]>
To: "HLCoders" <[EMAIL PROTECTED]>
Sent: Saturday, April 13, 2002 6:27 PM
Subject: Re: [hlcoders] Modeling Rendering in the Customize Menu


> --
> [ Picked text/plain from multipart/alternative ]
> Spiffy, thanks for the tip.  Maybe if I find the time I'll tool with my
own menu.
>
> ----- Original Message -----
> From: botman
> Sent: Saturday, April 13, 2002 12:28 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Modeling Rendering in the Customize Menu
>
> > Fudge.  That leads me to wonder how quake 3 handles it then.
>
> The Quake 3 game menu allows models to be rendered as a feature of the
menu
> application.  The Half-Life game menu does not.
>
> If you wanted a static 3D image, you could render the model in an OpenGL
> application, save a .bmp of the model and display that (of course it won't
> be animated).
>
> The other alternative is to create your own game menu application that
> displays things however you want.  Start Half-Life by execing the hl.exe
> with "-game MOD +maxplayers N +map mapname" from within your game menu.
>
> Jeffrey "botman" Broome
>
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