ive got a feeling the res and graphic settings are stored in
HKEY_Current_User/Software/Valve/Half-Life/Settings
(from memory cuz hl isnt installed)
that would be in the system registry
i could be wrong
dpac.

----- Original Message -----
From: "Tom" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 13, 2002 6:56 PM
Subject: Re: [hlcoders] Modeling Rendering in the Customize Menu


> technically you could get all of the features of the hl menu into vgui -
you
> already have half of the server browser, all of the other options except
res
> and graphic settings are in the config.cfg and im sure the res and graphic
> settings must be stored in a file somewhere which is easy to find
>
>
> ----- Original Message -----
> From: "Nathan Taylor" <[EMAIL PROTECTED]>
> To: "HLCoders" <[EMAIL PROTECTED]>
> Sent: Saturday, April 13, 2002 6:27 PM
> Subject: Re: [hlcoders] Modeling Rendering in the Customize Menu
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Spiffy, thanks for the tip.  Maybe if I find the time I'll tool with my
> own menu.
> >
> > ----- Original Message -----
> > From: botman
> > Sent: Saturday, April 13, 2002 12:28 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] Modeling Rendering in the Customize Menu
> >
> > > Fudge.  That leads me to wonder how quake 3 handles it then.
> >
> > The Quake 3 game menu allows models to be rendered as a feature of the
> menu
> > application.  The Half-Life game menu does not.
> >
> > If you wanted a static 3D image, you could render the model in an OpenGL
> > application, save a .bmp of the model and display that (of course it
won't
> > be animated).
> >
> > The other alternative is to create your own game menu application that
> > displays things however you want.  Start Half-Life by execing the hl.exe
> > with "-game MOD +maxplayers N +map mapname" from within your game menu.
> >
> > Jeffrey "botman" Broome
> >
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