bump.... does anyone know the answer to this???? i'd like to clear it up for
myself.
----- Original Message -----
From: Christopher Long <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 13, 2002 5:59 PM
Subject: [hlcoders] v_weaponmodels skin changing


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I've noticed that the python weapon model has submodel groups in it but what
i really want to do is change the v_models skins on demand. you can set a
players skin by playerPointer->pev->skin but it doesn't seem to work on
v_weaponmodels... i tried adding it to the deploy function (pev->skin = 2)
but it doesn't do anything the model stays its first skin.

I have a compiled model with multiple skins already set up and i have done
skin changes with player models before but it doesn't seem to work with the
weapons for me.

desert crisis did multiple submodels for each skin change. Am i not able to
change the skin colour of a v_weaponmodel without making each skin colour
change a submodel of the v_weaponmodel?

Anyone got any ideas about this as to whether you can do it? maybe i am
doing it wrong but i dunno. All that changes in the v_weaponmodel is the
hands skins the weapon itself stays untouched but since the hands are
compiled into the weapons its really part of the weapon so it should change
:/ i dunno..

help anyone??? it'd be appreciated.

thanks in advance
Christopher Long.
--

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