in other words since the player skin is changing the weapon one should as well... but there is something wrong with the weapon models qc file or something? Is that what your saying... if its not could please explain better i find the last bit hard to follow... do you mean if the players skin and model groups are changing then the weapon should or what? ----- Original Message ----- From: Ken Birdwell <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, April 14, 2002 12:36 PM Subject: RE: [hlcoders] v_weaponmodels skin changing
> The viewmodel inherits the skin setting (and everything else except model, > frame, and sequence) of the client's viewent, which is typically the player. > If you can locally - on the client - change the players skin (and body, > etc.) then the weapon should work how you want. > > -----Original Message----- > From: Christopher Long [mailto:[EMAIL PROTECTED]] > Sent: Saturday, April 13, 2002 6:44 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] v_weaponmodels skin changing > > > bump.... does anyone know the answer to this???? i'd like to clear it up for > myself. > ----- Original Message ----- > From: Christopher Long <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, April 13, 2002 5:59 PM > Subject: [hlcoders] v_weaponmodels skin changing > > I've noticed that the python weapon model has submodel groups in it but what > i really want to do is change the v_models skins on demand. you can set a > players skin by playerPointer->pev->skin but it doesn't seem to work on > v_weaponmodels... i tried adding it to the deploy function (pev->skin = 2) > but it doesn't do anything the model stays its first skin. > > I have a compiled model with multiple skins already set up and i have done > skin changes with player models before but it doesn't seem to work with the > weapons for me. > > desert crisis did multiple submodels for each skin change. Am i not able to > change the skin colour of a v_weaponmodel without making each skin colour > change a submodel of the v_weaponmodel? > > Anyone got any ideas about this as to whether you can do it? maybe i am > doing it wrong but i dunno. All that changes in the v_weaponmodel is the > hands skins the weapon itself stays untouched but since the hands are > compiled into the weapons its really part of the weapon so it should change > :/ i dunno.. > > help anyone??? it'd be appreciated. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

