I've been playing with the player model rendering and have made it so our models can include multiple rendermodes in the form of seperate bodies for each 'layer' and hence have parts that are solid, other parts transparent, other parts glowing, etc.
Now what I can't find is where the v model is rendered. I'm sure it's somewhere obvious, but there's nothing that stands out to me like CStudioModelRenderer::StudioDrawPlayer did when I wanted to alter the player model rendering. Anyone know where this is done? Thanks, Paul 'MoOg' Samways _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

