This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey all,
I've just tried adding a sprite to an existing hud class we coded a while ago. The hud class (which had sprites in it before) is derived from CHudBase and has HSPRITE definitions in the private: section. The class is called CHudNVG. I added a HSPRITE to it, and no matter what its called it crashes the game when CHud::Init is called on the next class after CHudNVG's .Init() call. It doesn't matter which classes .Init() it is, its crashing on it. If I take the HSPRITE definition out it runs smoothly. Any ideas? Michael Shimmins <mailto:[EMAIL PROTECTED]> The Absconder Effect (http://www.tae-mod.com <http://www.tae-mod.com/> ) -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

