This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey all,

I've just tried adding a sprite to an existing hud class we coded a
while ago.  The hud class (which had sprites in it before) is derived
from CHudBase and has HSPRITE definitions in the private: section.  The
class is called CHudNVG.  I added a HSPRITE to it, and no matter what
its called it crashes the game when CHud::Init is called on the next
class after CHudNVG's .Init() call.  It doesn't matter which classes
.Init() it is, its crashing on it.

If I take the HSPRITE definition out it runs smoothly.

Any ideas?

Michael Shimmins <mailto:[EMAIL PROTECTED]>
The Absconder Effect (http://www.tae-mod.com <http://www.tae-mod.com/> )


--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to