Here is the server_studio_api_t struct.  Do you already know about the
Server_GetBlendingInterface() function that you need in your server DLL?  I
can't remember exactly what Eric did or didn't explain in his message a
while back.

typedef struct server_studio_api_s
{
        // Allocate number*size bytes and zero it
        void                    *( *Mem_Calloc )
( int number, size_t size );
        // Check to see if pointer is in the cache
        void                    *( *Cache_Check )
( struct cache_user_s *c );
        // Load file into cache ( can be swapped out on demand )
        void                    ( *LoadCacheFile )
( char *path, struct cache_user_s *cu );
        // Retrieve pointer to studio model data block from a model
        void                    *( *Mod_Extradata )
( struct model_s *mod );
} server_studio_api_t;
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