Leon, Yes he did include everything but the server_studio_api_t
In any case, thank you so so so so much - I've been dying to fix this for about 4 weeks now, and its done. Hitboxes are perfect now! I'll write up a summary of the problem and post the fixes so other mod teams can quickly resolve this (and don't have to wonder for a couple weeks where server_studio_api_t is :) Thanks again, david -----Original Message----- From: Leon Hartwig [mailto:[EMAIL PROTECTED]] Sent: Monday, April 22, 2002 5:37 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] Model Blending Problem Here is the server_studio_api_t struct. Do you already know about the Server_GetBlendingInterface() function that you need in your server DLL? I can't remember exactly what Eric did or didn't explain in his message a while back. typedef struct server_studio_api_s { // Allocate number*size bytes and zero it void *( *Mem_Calloc ) ( int number, size_t size ); // Check to see if pointer is in the cache void *( *Cache_Check ) ( struct cache_user_s *c ); // Load file into cache ( can be swapped out on demand ) void ( *LoadCacheFile ) ( char *path, struct cache_user_s *cu ); // Retrieve pointer to studio model data block from a model void *( *Mod_Extradata ) ( struct model_s *mod ); } server_studio_api_t; _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

