Why don't you use the "SET_MODEL ( pev, your_model );" ? This links the
model into world and set automatically its size..
I think this should help you :)
- Cortex : mapper & coder www.hlalbator.fr.st
----- Original Message -----
From: "Paul 'MoOg' Samways" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, April 24, 2002 5:42 PM
Subject: Re: [hlcoders] SET_SIZE()
*cough* english mailing list *cough*
----- Original Message -----
From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, April 24, 2002 3:16 PM
Subject: Re: [hlcoders] SET_SIZE()
ser man p�... en svensk till
----- Original Message -----
From: "Daniel Johansson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, April 24, 2002 4:10 PM
Subject: [hlcoders] SET_SIZE()
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hey all!
>
> Im playing around with models ingame, like spawning player models and then
make them play an animation.
> But now I have come to this little problem. I have an entity so the mapper
can choose what model to spawn
> and now when I spawn the model I dont know the size of it so I tried a
playermodel and set the size according
> to what was set in player.cpp spawn function. But now I was kinda
wondering if there is any way of getting the
> size of a model ie GET_SIZE (does not exist btw). Anyone care to enlighten
me on this if they can?
>
> Thanks
> Daniel Johansson
> [EMAIL PROTECTED]
>
> --
>
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