Check the call stack on the crash to see what (if any) of your functions was the starting point of the crash.
ALT+7 in debug mode to pop up the callstack window. david -----Original Message----- From: Cale Dunlap [mailto:[EMAIL PROTECTED]] Sent: Thursday, April 25, 2002 9:57 PM To: [EMAIL PROTECTED] Subject: [hlcoders] HL1109 Prediction Problems? Has anyone else been getting crashes when cl_lw is 1 in their mods ONLY with 1109? This has been happening to me, my debugger isn't telling me ANYTHING at all, the call stack has 3 calls in it, 2 to the engine, and for whatever reason, one to 00000000(), I'm not even sure what library thats being called from, but thats what it crashes on due to an access violation. This ONLY happens in HL1109, not with any previous version. Me and a couple other testers have also had this same problem, so its not our computers, unless its one bigass coincidence. Suggestions? BTW: Yes I have 3 custom weapons, all w/ client side prediction enabled on them. -Mazor [EMAIL PROTECTED] _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

