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Heres the scoop

 hud_player_info_t *hpll_info;
 hpll_info = &g_PlayerInfoList[m_nPlayerIndex];
 ConsolePrint(hpll_info->name);

Being ran in
int CStudioModelRenderer::StudioDrawPlayer( int flags, entity_state_t *pplayer )

StudioModelRenderer.cpp

Compiles fine, crashes w/ no error straight to desktop.

Thx
Inbeastic
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