hmm, test for a null pointer? if(hpll_info != NULL) ConsolePrint(hppl_info->name); else ConsolePrint("Null Pointer");
or something similar . :) ----- Original Message ----- From: "Nate Lovallo" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, May 03, 2002 10:18 PM Subject: [hlcoders] Crashing Me...why? > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Heres the scoop > > hud_player_info_t *hpll_info; > hpll_info = &g_PlayerInfoList[m_nPlayerIndex]; > ConsolePrint(hpll_info->name); > > Being ran in > int CStudioModelRenderer::StudioDrawPlayer( int flags, entity_state_t *pplayer ) > > StudioModelRenderer.cpp > > Compiles fine, crashes w/ no error straight to desktop. > > Thx > Inbeastic > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders