Just maintain an array with enough space for all of the players.  At the
beginning of each frame clear it out, then set it with the data for all the
players being rendered...then next frame (before it's cleared out) do the HUD
element stuff only for the visible players.

--- Nate Lovallo <[EMAIL PROTECTED]> wrote:
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> I was thinking of that, but how can i store all of the players names and
> positions if the number of players rendered changes every second?
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>
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