This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] OK, so I got my names to work. But now when i try to hud rendering code from the studiomodelrender heres what happened.
http://home.attbi.com/~inbeastic/images/airplane20000.jpg >From what i can see, the hud is being rendered in space? heres my code in DrawPlayer if (cl_drawpnames->value > 0) { vec3_t screen; int nx, ny, orgx, orgy; gEngfuncs.pTriAPI->WorldToScreen(m_pCurrentEntity->origin,screen); screen[0] = XPROJECT(screen[0]); screen[1] = YPROJECT(screen[1]); screen[2] = 0.0f; nx = static_cast<int>(screen[1]); ny = static_cast<int>(screen[0]); gHUD.DrawHudString(nx, ny, ScreenWidth, m_pPlayerInfo->name , 0, 128, 255); } -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders