In Photoshop, you have to create a new channel. This will then be the alpha channel. Just paint into it in grayscale. White will be completely opaque, black completely transparent. Works fine for me. But it seems like HL scales the images down to 256 colors before displaying them, just like sprites can only have 256 colors. If it could allow for 16 bit colors, that would help a lot. Oh well...
> I don't know the name for the TGA format, but in my graphics software, I > just create a mask using the background and save it in 24 bit format (I > think it then becomes 32 bit because of the mask?) and it works > properly. I use Corel Photopaint though which isn't very popular and you > may have to do it differently in Photoshop. It is not like sprites though > where the last colour in the palette is rendered transparent. > > Rob Prouse > http://www.tourofdutymod.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

