Depending on what you call "semi-transparent"... "Semi-transparent" TGA images don't seem to work as such in software mode. For isntance, if you create an alpha chanel in Photoshop that's a gradient, so that the image fades out gracefully to the background, it will work in GL but not in software mode. In software mode, if the alpha is <128 it's transparent and >=128 it's solid (or is it the other way around); there's no in between.
When you refer to "semi-transparent", I assume you mean like the "indexalpha" option there is for sprites, similar to what I believe Day of Defeat does. When you do that in Photoshop, make sure your alpha channels are SOLID white and SOLID black. Tnx & Rgds... David "Nighthawk" Flor ( [EMAIL PROTECTED] ) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Frazee Sent: Sunday, May 05, 2002 11:15 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Semi-transparent TGAs in VGUI? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I am trying to write an inventory with a semi transparent image in the background that shows the black for completely transparent. So far, though, I have been unsuccessful (with the background). The idea is to make it blend in with the rest of the semi-transparent hud. How do I do that? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

