On some videocards, Quads are extremely slow due to the way they are
calculated. Use triangle strips instead of quads when possible (like in a
particle engine).

----- Original Message -----
From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, May 11, 2002 6:03 PM
Subject: Re: [hlcoders] triApi speed problems


> Just a comment from me. I'm the prioject leader, this is the particle
system
> kindly donated to us by friends in Hostile Intent. Just the engine mind
you,
> not the implementation. The effect ISN'T consistant. On a PIII 350 with
GF2
> MX it runs fine, yet on some other systems ( mine in particular) which is
a
> higher spec and the same gfx card and drivers the frame frate drops by
about
> 50fps when a single one of these explosions occours. At first it use to
> occour even when the blast couldn't be seen but we've gotten around then
so
> that while there's a slight drop it hardly noticeable. This suggested to
us
> that it' wasn't graphics related since the effect wasn't on screen and
> wasn't even in the same leaf or the rendering pipeline.
>
> But the point is that we need to know if it's a duff particle engine which
> isn't properly handling the effect when blending occours or if the
functions
> are being called quite right.
>
> Any hints or suggests are most welcome not matter how small, we've done as
> much as we're aware of to avoid this serious frame rate issue.
>
>
> ----- Original Message -----
> From: Frazee <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, May 12, 2002 12:00 AM
> Subject: [hlcoders] triApi speed problems
>
>
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I have a particle system for my mod, which is really quite nice. Problem
> > is, as soon as multiple particles start blending it slows down. For
> > instance, with explosions I have cut it down to 5 particles (yeah, 10
> > polys). But that is still slow on some systems. Not to mention when you
> > combine explosions. I have optimized it all I can, and decided to come
> > to you guys. One thing I didn't try is 2 triangles rather than the quad.
> > if that will help I will try. Can you just tell me how to get the most
> > juice out of this thing? Thanks.
> > --
> >
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