5 sprites? hardly pushing any gfx card very hard. ----- Original Message ----- From: Tom <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, May 12, 2002 8:00 PM Subject: Re: [hlcoders] Re: triApi speed problems
> triapi is nothing more than an opengl/d3d wrapper, all the calls you make > just get sent to the renderer. > > Its not triapi which is slowing down, its you trying to draw too many > sprites. > > > ----- Original Message ----- > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, May 12, 2002 7:45 PM > Subject: Re: [hlcoders] Re: triApi speed problems > > > > Rainmaker's system = 700mhz, ge3, 384 ram > > Tal-N's system = 1.1Ghz, Gf2, 512Mb > > Bitmap's system = 400MHz, Gf2, 128Mb. > > > > Slow down occours worse on my system although the drop is to the same > point > > as Bimtap's machine. Two different machines hitting the exact same low > fps, > > very odd. I'd say that Ken Birdwell might be able to give some details on > > the TriAPI since he was one of the people who designed it. > > > > > > > > > > ----- Original Message ----- > > From: Frazee <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Sunday, May 12, 2002 6:32 PM > > Subject: [hlcoders] Re: triApi speed problems > > > > > > > This is a multi-part message in MIME format. > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Ok, I did try the triangles (triangles, not triangle fan or the like) > > > and it did have quite an increase on my system (700mhz, ge3, 384 ram), > > > so that it never ever drops below 30 no matter what I do. It is probably > > > my gfx card. I am sure it isn't my client<->server messaging, it is > > > pretty efficient (though I probably will want to avoid that later if it > > > is possible to do like client side weapons, which I am sure it is). I > > > checked all of the looping, to make sure it wasn't doing anything > > > unnecessary. As far as I can see, it is efficient. At any rate, since my > > > slower system with a ge3 runs it faster, it makes me think it is the tri > > > api rather than my code. So you valve peeps. got any hints on how to > > > squeeze more juice outa this thing? > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

