plus type-casts wont just make new values appear; generally its just moving
the value from one storage size to another.

----- Original Message -----
From: "David Flor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 13, 2002 11:10 AM
Subject: RE: [hlcoders] modifying usercmd_s


> What he means is increasing the storage size so that it can be passed
> allong client to server without any difficulty.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Mazor
> Sent: Monday, May 13, 2002 3:54 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] modifying usercmd_s
>
>
> Not sure if this would work, but what about a type-cast?
>
> Example:
> int iValue = (int)usValue;
>
> -Mazor
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Daniel
> Koppes
> Sent: Monday, May 13, 2002 2:47 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] modifying usercmd_s
>
>
> Um. Did you ever think to just TRY it?
>
> Would be a better answer than you'd get from here :)
>
>
> ----- Original Message -----
> From: "Jeff Fearn" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, May 13, 2002 6:32 PM
> Subject: [hlcoders] modifying usercmd_s
>
>
> > I was wondering if it would be possible to increase the size of
> > buttons in usercmd_t, from an unsigned short to an int?
> >
> > I believe I can't do it as it is part of the engine :{
> >
> > If this is the case is there any chance of getting the SDK updated at
> > some stage?
> >
> > I want to add some melee attacks, and maybe make grenades off hand,
> > and using pev->button seems the obvious way to do it. Now pev->button
> > is an
> int,
> > so it seems only usercmd_t sould need to be updated.
> >
> > I know I could do this with messages, but it seems to me that this
> > would
> be
> > a cheaper (bandwith), and more logical, method. After all, it would
> > keep
> all
> > the different buttons in the one spot :}
> >
> > Jeff
> >
> > _________________________________________________________________
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> >
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> >
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