I really beg to differ. My test results show something more sinister
hardware side. Could you have your coder come up with a cvar so I can test
different numbers of particles?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Chris 'Tal-N'
Blane
Sent: Monday, May 13, 2002 5:21 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Re: triApi speed problems


I think that's the problems since the scale of the sprites were always
large.

----- Original Message -----
From: Tom <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 13, 2002 9:07 PM
Subject: Re: [hlcoders] Re: triApi speed problems


> On my system 1.2ghz Tbird, 256meg ram, GF2 gts the fps drops from 71 to 37
> when it explodes, _but_ most of the time the explosion isnt on screen for
> long enough to even see it!
>
> I think the problem is that you are streching the sprites 2 much and
because
> of this your getting large areas of alpha blending which means that alot
of
> calcuations must be done to get the right colour behind the sprites.
>
>
> ----- Original Message -----
> From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, May 13, 2002 8:11 PM
> Subject: Re: [hlcoders] Re: triApi speed problems
>
>
> > Ahhi  didnt' think that the explosion.mdl was still needed casue it was
> from
> > an old way we attempted. I'll reupload it with that back in then. And no
> it
> > isn't netgraph casusing it because it frame rate still drops the same
with
> > the r-speeds and developer 1 set up.
> >
> >
> > ----- Original Message -----
> > From: Kuja <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, May 13, 2002 7:53 PM
> > Subject: RE: [hlcoders] Re: triApi speed problems
> >
> >
> > > Error: ModNumForNames Model "explosion.mdl" not found.
> > >
> > > Also, you mentioned that you used net_graph to check on your fps?
> > > if you have a slower computer net_graph on anything but 3 will slow
you
> > down
> > > tremendously.
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED]]On Behalf Of Chris
'Tal-N'
> > > Blane
> > > Sent: Monday, May 13, 2002 2:42 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlcoders] Re: triApi speed problems
> > >
> > >
> > > Yeah i realised, here's the URL to the file.
> > >
> > > www.c4software.net/dt/bug/TestMod.zip
> > >
> > > Let me know the details of the test on your system pleez. Oh and don't
> > load
> > > up boot_camp becasue this version contains an early alpha of our
> inventory
> > > system so you won't be able to test on that map.
> > >
> > >
> > > ----- Original Message -----
> > > From: Yacketta, Ronald <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Monday, May 13, 2002 7:32 PM
> > > Subject: RE: [hlcoders] Re: triApi speed problems
> > >
> > >
> > > > Sorry,  but attachments of any size/format are rejected by the list.
> > > > Post a URL link to it ....
> > > >
> > > > > -----Original Message-----
> > > > > From: Chris 'Tal-N' Blane [mailto:[EMAIL PROTECTED]]
> > > > > Sent: Monday, May 13, 2002 14:17
> > > > > To: [EMAIL PROTECTED]
> > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > >
> > > > >
> > > > > This is a multi-part message in MIME format.
> > > > > --
> > > > > It's not an easily solvable problem otherwise we wouldn't
> > > > > have asked. Anyway until Rain posts the code the most i can
> > > > > do is attatch the testmod with the added particle explosion
> > > > > effects. Just load up any map ad use explosive weapons and
> > > > > use net_graph to take a note of the frame rate. This version
> > > > > currently uses 5 particles per explosion and the frame rate
> > > > > drop from 70 to 40 on my machine even now. Put more than 2
> > > > > blasts near to each other for the most obvious effect though.
> > > > >
> > > > > Let's hope that attachments work on this list. This one is 752kb.
> > > > >
> > > > >
> > > > > ----- Original Message -----
> > > > > From: Dynerman David M <[EMAIL PROTECTED]>
> > > > > To: <[EMAIL PROTECTED]>
> > > > > Sent: Monday, May 13, 2002 4:48 PM
> > > > > Subject: RE: [hlcoders] Re: triApi speed problems
> > > > >
> > > > >
> > > > > > Anyone else find it funny that on this coding mailing list
> > > > > this thread
> > > > > > (with probably an easily solvable coding problem) has not posted
> > > > > > source code in about 5 days of its existence?
> > > > > >
> > > > > > :D
> > > > > >
> > > > > > david
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: Josh Coyne [mailto:[EMAIL PROTECTED]]
> > > > > > Sent: Monday, May 13, 2002 10:23 AM
> > > > > > To: [EMAIL PROTECTED]
> > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > >
> > > > > > D:
> > > > > >
> > > > > > nastey
> > > > > >
> > > > > > ----- Original Message -----
> > > > > > From: "David Flor" <[EMAIL PROTECTED]>
> > > > > > To: <[EMAIL PROTECTED]>
> > > > > > Sent: Monday, May 13, 2002 11:09 AM
> > > > > > Subject: RE: [hlcoders] Re: triApi speed problems
> > > > > >
> > > > > >
> > > > > > > Generally, if I remember correctly, under a standard Win2K
> > > > > > installation,
> > > > > > > the applications take 2Gb and the "system" takes the
> > > > > rest. In Win2K
> > > > > > > ADVANCED SERVER, there's a way to get 3Gb for the app and 1Gb
> for
> > > > > > > the "system".
> > > > > > >
> > > > > > > Using different APIs provided in Windows, it is possible
> > > > > to have an
> > > > > > > application use more than that, but it's not pretty...
> > > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: [EMAIL PROTECTED]
> > > > > > > [mailto:[EMAIL PROTECTED]] On Behalf Of JR
> > > > > > > Sent: Monday, May 13, 2002 2:04 AM
> > > > > > > To: [EMAIL PROTECTED]
> > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > > >
> > > > > > >
> > > > > > > Maybe Windows takes up the other Gb? :)
> > > > > > >
> > > > > > > ----- Original Message -----
> > > > > > > From: "Tom" <[EMAIL PROTECTED]>
> > > > > > > To: <[EMAIL PROTECTED]>
> > > > > > > Sent: Sunday, May 12, 2002 11:51 PM
> > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > > >
> > > > > > >
> > > > > > > > is it supost to use 3GB or are you just a sloppy programmer
:)
> > > > > > > >
> > > > > > > >
> > > > > > > > ----- Original Message -----
> > > > > > > > From: "David Flor" <[EMAIL PROTECTED]>
> > > > > > > > To: <[EMAIL PROTECTED]>
> > > > > > > > Sent: Monday, May 13, 2002 6:13 AM
> > > > > > > > Subject: RE: [hlcoders] Re: triApi speed problems
> > > > > > > >
> > > > > > > >
> > > > > > > > > Because he CAN!
> > > > > > > > >
> > > > > > > > > I have 1Gb on one machine, w/ 768Mb on my secondary. Trust
> me,
> > > > > > it's
> > > > > > > > > real comforting to know that memory won't be an issue.
> > > > > > > > >
> > > > > > > > > And I have written heavily database intensive
> > > > > applications that
> > > > > > use
> > > > > > > > > every bit of those 4Gb (well, 3Gb, if you want to get
> > > > > > technical...).
> > > > > > > > >
> > > > > > > > > Tnx & Rgds...
> > > > > > > > > David Flor
> > > > > > > > > Lead Programmer, "The Opera" -
> http://opera.redeemedsoft.com/
> > > > > > > > >
> > > > > > > > > -----Original Message-----
> > > > > > > > > From: [EMAIL PROTECTED]
> > > > > > > > > [mailto:[EMAIL PROTECTED]] On Behalf
Of
> > > > > > > > > Roachfood - the-coming.com
> > > > > > > > > Sent: Sunday, May 12, 2002 11:25 PM
> > > > > > > > > To: [EMAIL PROTECTED]
> > > > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > what in God's name do you need 4 gig of ram for besides
some
> > > > > > > > > sort
> > > > > > of
> > > > > > >
> > > > > > > > > bragging rights?  Geezus.... I have 512 and i never use
more
> > > > > > > > > than 300.....
> > > > > > > > > =)
> > > > > > > > >
> > > > > > > > > You win the ram contest...
> > > > > > > > >
> > > > > > > > > Roachie
> > > > > > > > > ----- Original Message -----
> > > > > > > > > From: "Kuja" <[EMAIL PROTECTED]>
> > > > > > > > > To: <[EMAIL PROTECTED]>
> > > > > > > > > Sent: Sunday, May 12, 2002 7:23 PM
> > > > > > > > > Subject: RE: [hlcoders] Re: triApi speed problems
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > Send it here also, I have a really awesome computer that
> > > > > > > > > > should
> > > > > > be
> > > > > > >
> > > > > > > > > > able to handle anything
> > > > > > > > > >
> > > > > > > > > > Specs: 1.5ghz athlon tb, 4 gigs of ram, ATI Radeon 8500.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > -----Original Message-----
> > > > > > > > > > From: [EMAIL PROTECTED]
> > > > > > > > > > [mailto:[EMAIL PROTECTED]]On Behalf
Of
> > > > > > > > > > Chris Foss
> > > > > > > > > > Sent: Sunday, May 12, 2002 8:12 PM
> > > > > > > > > > To: [EMAIL PROTECTED]
> > > > > > > > > > Subject: Re: [hlcoders] Re: triApi speed problems
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]>
> > > > > > > > > > > Ask Rain, i was only have old source before this was
> > > > > > developed.
> > > > > > > > > > > I can
> > > > > > > > > send
> > > > > > > > > > > the testmod folder but i don't think that the list
> allows
> > > > > > > > > > > for
> > > > > > > > > attatchments
> > > > > > > > > > > no matter how small.
> > > > > > > > > >
> > > > > > > > > > Well, send it here, I'll test it on my box...
> > > > > > > > > >
> > > > > > > > > > specs:
> > > > > > > > > > K6-2 350, voodoo3, 320mb ram
> > > > > > > > > >
> > > > > > > > > > I'll see if it's hardware dependant.
> > > > > > > > > >
> > > > > > > > > > E-Mail: [EMAIL PROTECTED]
> > > > > > > > > >
> > > > > > > > > > _______________________________________________
> > > > > > > > > > To unsubscribe, edit your list preferences, or view
> > > > > the list
> > > > > > > > > > archives,
> > > > > > > > >
> > > > > > > > > > please visit:
> > > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > > > > >
> > > > > > > > > > _______________________________________________
> > > > > > > > > > To unsubscribe, edit your list preferences, or view
> > > > > the list
> > > > > > > > > > archives,
> > > > > > > > > please visit:
> > > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > >
> > > > > > > > > _______________________________________________
> > > > > > > > > To unsubscribe, edit your list preferences, or view the
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> > > > > > > > > archives, please visit:
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list
> > > > > > > > > archives,
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> > > > > >
> > > > > >
> > > > > --
> > > > > [ TestMod.zip of type application/x-zip-compressed deleted ]
> > > > > --
> > > > >
> > > > > _______________________________________________
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archives,
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> > >
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> >
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