Hhehe if you've seen recent discussions I'd say that the GF card might have
a few things to answer for.  :)
----- Original Message -----
From: Reedbeta <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 14, 2002 4:44 AM
Subject: Re: [hlcoders] No TriAPI fog in D3D?!


> Hmm, dunno about glide but I don't think D3D is "dead" quite yet :-)
> OGL is much better from a programming perspective IMHO, much easier to
use, and
> you get free cross-platform compatibility as well...plus the wonderful
GeForce
> series of chipsets are made to work with it :-)
>
> --- Chris 'Tal-N' Blane <[EMAIL PROTECTED]> wrote:
> > As i understand it the fog needed to be called directly from OpenGL
function
> > to avoid the errors created with sprites and entities using the additive
> > render mode. I'd suggest getting a decent gfx card casue D3D and Glide
and
> > offically dead.
> >
> >
> > ----- Original Message -----
> > From: Mazor <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, May 14, 2002 3:54 AM
> > Subject: [hlcoders] No TriAPI fog in D3D?!
> >
> >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I noticed they fixed the fog effect in HL1109, but it no longer works
in
> > > D3D.... is there a workaround for this, or is it perminantly like
that?
> > >
> > > -Mazor
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> > >
> >
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