Hhehe if you've seen recent discussions I'd say that the GF card might have a few things to answer for. :) ----- Original Message ----- From: Reedbeta <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, May 14, 2002 4:44 AM Subject: Re: [hlcoders] No TriAPI fog in D3D?!
> Hmm, dunno about glide but I don't think D3D is "dead" quite yet :-) > OGL is much better from a programming perspective IMHO, much easier to use, and > you get free cross-platform compatibility as well...plus the wonderful GeForce > series of chipsets are made to work with it :-) > > --- Chris 'Tal-N' Blane <[EMAIL PROTECTED]> wrote: > > As i understand it the fog needed to be called directly from OpenGL function > > to avoid the errors created with sprites and entities using the additive > > render mode. I'd suggest getting a decent gfx card casue D3D and Glide and > > offically dead. > > > > > > ----- Original Message ----- > > From: Mazor <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Tuesday, May 14, 2002 3:54 AM > > Subject: [hlcoders] No TriAPI fog in D3D?! > > > > > > > This is a multi-part message in MIME format. > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > I noticed they fixed the fog effect in HL1109, but it no longer works in > > > D3D.... is there a workaround for this, or is it perminantly like that? > > > > > > -Mazor > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > __________________________________________________ > Do You Yahoo!? > LAUNCH - Your Yahoo! Music Experience > http://launch.yahoo.com > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders